Performance Space
One foot across the threshold. Hairs on the back of your neck standing up.
It’s dim and familiar. You’ve been places like this. They’re the places that snap
you to attention, always glancing over your shoulder. Take a long walk through a
back-alley worthy of every seedy movie you ever told your mother you never saw.
Lowlife characters in doorways, tattoo parlors, oozing neon and abandoned vehicles,
all swallowed in a sea of graffiti. This is the Blackjax and Streetkingz’s world.
Settle in. Relax. Take some pics of your new tattoo and send them home to mom.
Come out on the other side of the alley and you’re in the lobby, as cavernous
as any massive nightclub and twice as sexy. Did one of the gangs set this place up?
Probably. You need somewhere to launder those ill-gotten gains. Doesn’t matter. The
drinks are stiff and the night is young. You’ve got a good feeling about this. The
music is pumping inside the theatre, the sounds of the DJ pulsing through the walls
and rattling the towering graffiti murals. It’s time to go inside.
Sitting in your seat and watching the show is great and all, if that’s what
you’re into. Finding yourself in the middle of the show is a damn sight better.
After your journey through the alleyway, you enter the theater, where the 70-foot
high, 200-foot long stage doesn’t stop at the footlights or the rafters, but
instead just offers a mere suggestion of where the show in front of you might take
place. Could be above the stage. Could be in your lap. Please wear nice pants.
The action envelops the audience, with massive end-to-end screens wrapping around
the stage. R.U.N is a mixed-media show, and to get there it had to blend pre-recorded
content, live projected video, and traditional sets and performance.
“When you walk into our show, it's more dangerous, dramatic,” says Bruce Rodgers,
who designed both the show’s set and the lobby. “You're not in a comfort zone. We're
the visual opposite of other Cirque du Soleil shows from the get-go. Your emotional
anticipation is different. I'm super excited as a set designer amid all those other
great set designers that this is the one that's breaking all the rules.”
Tying together the sets and the video is a bold, expressive lighting palate that
took its cues from both the heavy metal and electronic soundtrack, but also from
the show’s graphic novel aesthetic.
“It's hard to translate a graphic novel into light. It's like taking a chalk line
and outlining everything. Manipulating every image to be comic book-ish,” lighting d
esigner David Finn said. “We're looking to be really intense. Tyler's music is
intense. We're being in-your-face with a lot of stuff.”
Almost two tons of American muscle races through the Nevada Desert, live
on stage. Well, the car is live. The desert, not so much. Oh sure, that was
the idea at first, but sweeping it back outside every night was getting old, fast.
With content led by Olivier Goulet and Projection Co-designer Johnny Ranger,
4U2C, Cirque du Soleil Entertainment Group’s own Creative Design Studio,
created a massive video library for the production, including the Mojave
during the Rev scene, where the desert slices and twists through the projected
landscape behind the on-stage action to create the illusion of movement. It
combines into one of the most visceral chapters of R.U.N, a key example of
how all the design elements come together to create a world of miles-wide
depth and miles-per-hour velocity.
“We wanted to make it more encompassing for the audience,” Goulet said.
"All visual elements of the show, including set, lighting and projections
are truly working as one. We’re making this experience a visual feast where
storyline and performers all come together in context."
And then there’s the Camerawoman. It’s always more fun when someone’s
watching, right?
Of the show, but not quite a part of it, The Camerawoman is there to record
every knuckle sandwich in loving detail. And she’s tenacious, following the
action wherever it leads – down with the fights or up into the rafters -- to
bring live video to massive screens that envelop the stage. That footage is
textured live, and often split up into panels… there’s that graphic novel
feel again. Live video, action movie, graphic novel, show…it’s all there, at
the same time.
If you’re not living dangerously, are you even alive?
Yes, and typically, for much longer. But still.
R.U.N is a stunt show at the heart of it, which might mean starting from
zero considering how other productions are steeped so heavily in acrobatics.
For performance coordinator Rob Bollinger, though, it was a homecoming.
Bollinger started his career in stunt work and brought that experience to bear
on creating R.U.N’s kinetic action and frenetic pace.
It started with the story, where Bollinger drew on the gritty, industrial
tableau to create a blend of fighting styles among the Streetkingz and Blackjax.
You might see some mixed martial arts, wushu or straight-up pro-wrestling action
during the show’s multiple street fights. And it’s not just fighting. R.U.N’s
stunt performers also do high falls, aerial work and body burns, while dodging
pyrotechnics, flames and explosions. All in a day’s work, right?
R.U.N’s blend of live video and live action forced the stunts to be tighter
than they’d be in a movie, where the camera couldn’t always hide the tricks. If
it looked good on film, it still had to look good to members of the audience at
any spot in the theater – and be forgiving enough on performers that they could
repeat it 10 times a week.
“I want it to be a real stunt show, for you to feel the impact, feel the
gravity, feel all the elements that we have when you're doing a real stunt show,”
Bollinger said. “And then understanding that film is just one or two takes, but
here it's ‘I have to do it eight more times a week.’ How can we make it doable
and repeatable, yet still be wowed? I think certain stunts have an acrobatic
nature to them, so we're not completely departing from what we know and what we
do, but it's certainly in a different context.”
Desperado. Planet Terror. Sin City. If you’re putting together a gritty neo-noir
action thriller, you should get the best. And Robert Rodriguez is the best.
Since exploding onto the freewheeling 1990s indie movie scene with El Mariachi,
Rodriguez has written and directed over a dozen features, but he’s never before
tackled a live production show. That changed with R.U.N.
“It's very different writing for the stage; there's lots of things to consider,”
he said. “You can't have traditional dialogue, so we're using a voice-over device.
But even with that, a lot has to be conveyed, and so you have to set up situations
and offer story in paced-out doses. The rest has to be conveyed through movement
and staging. I knew it would be a great opportunity to see behind the curtain on
all that it entails to put a big show together, in all areas including on a
production level.”
Rodriguez’s hard-boiled dialogue drives the voice-over, and in turn the story of
R.U.N., drawing the audience into this seamy underworld full of high-stakes action,
set in a dusty desert landscape. Which should sound familiar to Rodriguez fans.
Those desert showdowns, he says, heighten the sense of infinite possibilities –
a Wild West where anything can happen. It’s that kind of anything-goes atmosphere
that allows Rodriguez the latitude to find the narrative between these kinetic
stunt pieces. Which was a unique challenge in scripting a show like R.U.N.
“I love working within parameters,” he said. “I find it just as creative if not
more creative then when you are totally free. There was already a rough story in
place and all of the set pieces when I got contacted. They were looking for a story
thread that could tie it all together. Which is really fun to try and reverse
engineer a story by doing a minimal of moving things around. I felt it would be
more genre specific to have several story twists, so the characters evolved in
order to accommodate that, without really changing the structure or set pieces.”
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