Performance Space
Written and directed by Richard Blackburn, Wintuk was conceived with small children
in mind, which made it a different Cirque show. Any overt eroticism was left behind in
Las Vegas, and the lineup lacked any of the troupe’s more dangerous-looking feats.
Still, the narrative provided a showcase for a variety of acts — tumblers, jugglers,
and acrobats. But for members of the Cirque’s design team, Wintuk posed an unusual
set of challenges. This was not one of its anything-goes spectacles; it’s a straight
forward theatrical entertainment devised specifically for the venue, an oddly shaped
space with a dauntingly low ceiling and an extraordinarily wide stage.
[ Set & Stage •
Light & Projection •
Sound Design ]
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CinemaScope is an anamorphic lens series used from 1953 to 1967 for shooting
widescreen movies. Its creation by Spyros P. Skouras, the president of
20th Century Fox, marked the beginning of the modern anamorphic format in both
principal photography and movie projection. The anamorphic lenses create an
image of up to a 2.66:1 aspect ratio, almost twice as wide
as the previously common Academy format of 1.37:1.
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The theatre’s dimensions are not a designer’s dream: The stage is 100-foot wide,
with a 20-foot ceiling, and there are 4,500 seats. “As soon as I saw the space, I
realized I would have to make a design not just for the stage, but for the space
in front of the frame,” says Patricia Ruel, the scenic designer. Her strategy was
to embrace the room’s dimensions, spreading out scenery to the extreme left and
right and creating a kind of wide-screen effect. “We removed the first row of seats
and took over the boxes on both sides of the stage. The result: a performance area
that takes advantage of the full width of the room in a layout with a “wide-screen”
aspect ratio that resembles CinemaScope.
At far left and right are structures of interlaced wood, painted blue and white
and treated with a metallic powder to create a snow-blown look. The interlacing
structure adds a note of delicacy to the design, suggesting the striations of a
windblown snowbank. Ron Morissette, of Scène Éthique, the Montreal-based company
that built Wintuk’s scenery, says that the interwoven pieces are held in place by
a steel frame: “They come apart for travel. We needed to find a way to make them
assemble quickly, as we assembled the set first in the shop, then later at the
rehearsal hall in Montreal, and again at Madison Square Garden.”
Moving closer to center stage from the extreme right and left, there are side
entrances that culminate in slides, leading to the central playing area; these are
for the many inline skaters in the cast. Located upstage center is a hill with a
built-in ramp, also used by the skaters. The front of the stage center area moves
forward, opening upto reveal a pair of pits; located in them are the puppeteers
who manipulate the giant dogs, as well as a set of lamppost puppets — the latter
slide around the stage and bend over, their lamps rotating to reveal faces with
moving lips and eyelids. (The rotation is accomplished with the help of the RC4
wireless system.) The upstage centerwall of the set is a projection screen, where
Francis Laporte’s images provide cityscapes and vivid night skies.
When the show begins, we’re in the city; there are projections showing an
urban block. Lines of laundry are hung across the stage, as various urban
characters — kids, thieves, cops, bikers — bustle about. Later, Jamie is “blown”
by the wind to another location in town, where he meets the dogs. Infact, he is
carried by a motorized rigging system — one of four onstage — which was supplied
by Stage Technologies. Kevin Taylor, of that company, calls them the “bird tracks,”
as they carry large avians at one point. Each curved system is 70-feet in length
and features Stage Technologies Big Tow winches, driven by a traction belt. (Stage
Technologies’ trussing was supplied by Tomcat.)
The show’s second half is set in a mythical Land of the North, where Inuit-style
natives cavort, and the ice monsters, on two more Stage Technologies tracks, do battle.
Most ofthe set pieces are replaced by white forest units, built out of a tough white
fabric normally used to make temporary winter car parts. (The material was chosen
because it reflects lightwell.) “One challenge was the inescapable fact that snow
is white — and that was a challenge for the lighting and projection designers,
too,” says Ruel. “The winter theme gave rise to new concepts and encouraged me to
explore new materials and textures.” The white velvet Austrian curtain, deployed
at intermission, features an ice pattern that was etched into the fabric with
acid at Cirque’s headquarters, under the supervision of Mario Allard. The curtain
was assembled at LESNA, from Montreal. It is driven by 15 double-lined winches
provided by Stage Technologies. (The company also provided a separate winch for
the strap act, in which two women fly through the air, and winches that lift a
pair of icebergs in the Arctic scene.)
Also, Ruel says, the scenic legs were made from a Rose Brand flame-retardant
fabric, digitally printed with a stripe pattern taken from the set: “In this way,
we get a better-looking link between solid pieces than with traditional velour
legs.” Scenic painting was done by Universcène, also in Montreal Ruel notes the
unusual fast-track schedule for Wintuk, which was conceived in November 2006.
Morrisette says the biggest challenge was to quickly build a set that stood up
to wear and tear from skaters and bikers while respecting Ruel’s desire for a
light and airy look: “We fast-tracked theproject by testing components and
delivering the skating ramps before therest of the set, to allow them to rehearse
those scenes.”
On one point, however, everyone was clear: the design should represent a
child’s-eye view of the world. Francis Laporte, projection designer, echoes
this theme. “The first part of the show is more realistic — but twisted, to
make a kind of hand-crafted look that is very childlike. I had a kid two years
ago, and he was a big inspiration during this process. I also looked at many
children’s books. There is a bienniale held in Bologna of such illustrations,
and I took much inspiration from it.”
For example, the first streetscape we see is a fairly realistic representation
of a series of buildings — except for the funny perspective and whimsical exterior
treatments, as if each building had wallpaper on the outside. Each of Laporte’s
images is kinetic; as night falls, we see lights come on in the buildings, and
clouds and stars pass by overhead. Later,there is a kind of rounded cityscape with
many kinetic touches. Laporte’s imagery evokes many of the great children’s
authors — one sees a hint of Dr. Seuss here, and a bit of Maurice Sendak there.
In the second half, the imagery is far more abstract, including vividly colored
Arctic skies.
The majority of the projections are seen on the upstage screen. However, there is
a second set of images used in an entirely different, and beguiling, way: Jamie keeps
seeing the shadow of the girl who constantly eludes him. The image appears all over
the set, a tone point leaping from one item to another on the laundry line. The
projections are delivered by Christie projectors — 12 Roadster HD+20Ks dedicated to
the upstage screen, with Roadie HD+25Ks for the Shadow Girl and some incidental
effects. The upstage screen is dividedinto six sections, with two projectors per
section. The images are driven by ten Green Hippo Hippotizers, chosen by Laporte for
their real-time features,including their ability to performcolor correction.
Laporte worked closely with Yves Aucoin, the lighting designer, to coordinate the
lighting and images. “I never use the lighting operator to deliver the projections,”
he said. “I come more from a tradition of theatre and opera, where the control is
separate. ”The Hippotizers are controlled by Zookeeper, a control software complete
with graphical user interface, developed by Green Hippo; it allows one to build an
infinite number of linkable timelines to control all the Hippotizers over the network.
The theatre’s wide span posed some sightline challenges. “We did what was possible
with the theatre, maximizing our angles as best we could.” Laporte adds that, by and
large, the images can be seen by virtually the entire audience. (The screen was
supplied by LESNA; projection gear was supplied by Solotech.)
Like Laporte, Aucoin chose to make the set work for him. Thus, he says, “I’m using a
lot of colder shades, working bounce light and spill.” His lighting adds touches of
color and warmth to the set, thanks to a palette of pastels. In the second half, there
are bolder color experiments, including a version of the aurora borealis on the upstage
projection screen. He adds, “This is the first time I’ve had to light puppets; it’s
not easy to light a moving piece of furniture. ”He’s referring to the dogs, but the
same is true of the lampposts, which also move.
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Aucoin’s design is heavily automated, and consists entirely of Vari*Lite units: 42
VL2000 Spots, 24 VL2500 Wash units, 24 VL3000 Spots, and 12 VL3500 Spots. “I like
them because I like their white light; it’s very much suited to Patricia’s set,”
he says. He adds that much of his work involved subtly shaded degrees of white light
that it would treat the set’s surface in an eye-pleasing way. Also in the rig are
100 Color Kinetics ColorBlast 12s, 73 ETC Source Fours, 36 Source Four PAR MFLs, and
14 Altman UV Fresnels. Lighting was supplied by Solotech.
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The low ceiling is an issue for Aucoin, so many of his angles are from low and
side positions. There’s also a system of moving lights placed upstage of the projection
screen. (The screen is raised, driven by six Show Distribution VarioLifts.) “I’m trying
to create a sense of depth with them,” he says, adding that he spent time checking
things out from various audience locations, to make sure that everything looked right
from every angle. But the low ceiling proves helpful in that it prevents the quick
dissipation of the show’s
fog effects, which are provided by two MDG Atmospheres and one MDG Max 3000 smoke
machine. Also, the followspot rig consists of two Robert Juliat units and two Strong
Super Troupers. Lighting is controlled by a grandMA console from MA Lighting, with one
grandMA Ultra Lite for special effects, and fourNSPs. “It’s my favorite tool now,”
Aucoin says, adding that he appreciates the product’s ability to handle complex shows.
The cueing is tied closely to the score, which is recorded, and the lighting flows
from one look to another with no blackouts.
Of all the members of the creative team, one would think that the sound
designers, Jonathan Deans and Leon Rothenberg, would be the most affected by
the room’s strange dimensions; an auditorium not well suited for less-than-
conventional sound designs. "The ceiling height imposes considerable limitations
on where we can fly the speakers, and how we focus them for consistent coverage
across the exceptionally wide seating area,” Dean says. “However,” says Rothenberg,
“The acoustics are really not so bad.” He adds that, helpfully, during show’s
rehearsal process, which took place in a Montreal warehouse, the same sound system
was put in place, with one exception: “We had only one surround zone there; here,
at Madison Square Garden, we have six. In all other respects, the system was set
up in the same way.”
The two worked to create an aural experience that would embrace the young
audience without overpowering it. "We wanted an enveloping sound," says Deans,
"but being mindful that it's a children's production, we didn't want it to be
overly loud or aggressive."On the other hand, Wintuk is an unusual challenge: a
live show drivenby recorded music, with only two castmembers (Jamie and the shaman)
who speak onstage. In any event, the designers have assembled a system that
communicates the music’s emotional colors without being intrusive.
The basic loudspeaker rig consists of 20 Meyer Sound M’elodie units, placed
in four arrays of five boxes each; the units are on the small side, which make
them attractive in a room with height restrictions, yet they still pack the
necessary punch. "The arrays are very tightly packed, and flown as close to the
ceiling as possible to keep them out of the line of sight," says Rothenberg. For
the lower end, there are eight Meyer 700-HP subwoofers, hung from the ceiling.
Front fill is provided by a set of seven Meyer M1Ds, placed around the frontedge
of the stage, where they can feed directly into the front rows of the audience.
That six-zone surround system is made up of 38 M1Ds as well. For delay in the rear
of the auditorium, a dozen Meyer UPA-1Ps are implemented. (Another six UPA-1Ps are
used for stage foldback, along with six Yamaha MSP5 powered monitors) In addition,
ten Anchor AN1000 self-powered units were added for offstage monitoring.
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"We split the room into sections, each essentially with its own system," says
Deans. "We sent multiple outputs to each array so we could shade the relative gain
to each individual speaker." Rothenberg also points to the MAPP Online Pro
acoustical prediction program as instrumental in planning the system. "We can be
assured that what we've calculated in terms of speakers and their splay patterns
will be absolutely correct, every time. I like knowing that what I see is what
I'm going to hear."
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The hall is divided into multiple zones, with Meyer Sound's Matrix3 audio show
control creating an intricate web of surround sound. "There are six zones in all,"
says Rothenberg. "Each zone has its own left-right pair of side and rear surround
channels. The surround zones then share the main left and right channels." This
carefully designed multiplexing is handled by five Matrix3 LX-300 processors,
distributed to multiple zones via a Galileo loudspeaker management system with six
Galileo 616 units. Wild Tracks hard disk playback provides the audio effects.
The mic complement includes two Sennheiser SK-5212 UHF transmitters, two
Sennheiser 3523 receivers, plus five of the company’s ew 3000 in-ear systems and
ten Shure E3 earphones.(The communications system is mix of gear from Clear-Com
and Telex, including a Clear-Com Pi Codigital mainframe.)
Deans and Rothenberg are longtime fans of LCS control systems, and, indeed,
Wintuk’s sound is controlled by the LCS CueConsole, a digital desk that is noted
for its flexibility and small footprint. The music, including vocals lip-synched
by the dog and lamppost puppets, is played back by a Tascam GigaStudio sampler,
controlled by Ableton Live software; the computers were supplied by Rain Recording.
Interestingly, Rothenberg says, “We’re still mixing the show as if it was all live
music. Dan Hochstine [the production’s sound engineer] is mixing the dynamics,
following the mood of the audience, and keeping track of the energy level,” a
strategy that keeps the performance from seeming canned. The designers also use a
T.C. Electronic M3000 reverb and five Meyer Galileo loudspeaker processors.
Rothenberg says that the score, composed by Simon Carpentier, arrived in
pieces, starting halfway through rehearsals. “We mixed it as it camein, adjusting
the timings,” he adds. “It’s an interesting project — a recording job and a live
job, too.” (Solotech supplied the sound gear. Others involved are Jake Davis,
assistant designer; Jake Hall, who handles mics and wireless systems, and Fred
Cantin, the system tech from Solotech.)
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