Cirque Corner  

Bar

Wintuk

[ You are here: Grand Chapiteau | Creations | Wintuk | Scénographie ]

 

Creations


Wintuk


Création

Concepteurs
Scénographie
Musique
Personages

Expérience

Opening
Charivari
Slack Wire
Juggling
Rola-Bola
Rag Doll
PowerTrack
Inner Tubes
Cyr Wheel
Hoops
Swiss Balls
Ice Giants
Aerial Straps
Russian Bars
Finale

Réserve
Cube
Handbalancing

Odyssey

Évolution
Visuals
Audio/Visual
Features

 

Scenographie
Performance Space

 
Written and directed by Richard Blackburn, Wintuk was conceived with small children in mind, which made it a different Cirque show. Any overt eroticism was left behind in Las Vegas, and the lineup lacked any of the troupe’s more dangerous-looking feats. Still, the narrative provided a showcase for a variety of acts — tumblers, jugglers, and acrobats. But for members of the Cirque’s design team, Wintuk posed an unusual set of challenges. This was not one of its anything-goes spectacles; it’s a straight forward theatrical entertainment devised specifically for the venue, an oddly shaped space with a dauntingly low ceiling and an extraordinarily wide stage.


[ Set & StageLight & ProjectionSound Design ]



Set & Stage

  CinemaScope is an anamorphic lens series used from 1953 to 1967 for shooting widescreen movies. Its creation by Spyros P. Skouras, the president of 20th Century Fox, marked the beginning of the modern anamorphic format in both principal photography and movie projection. The anamorphic lenses create an image of up to a 2.66:1 aspect ratio, almost twice as wide as the previously common Academy format of 1.37:1.
The theatre’s dimensions are not a designer’s dream: The stage is 100-foot wide, with a 20-foot ceiling, and there are 4,500 seats. “As soon as I saw the space, I realized I would have to make a design not just for the stage, but for the space in front of the frame,” says Patricia Ruel, the scenic designer. Her strategy was to embrace the room’s dimensions, spreading out scenery to the extreme left and right and creating a kind of wide-screen effect. “We removed the first row of seats and took over the boxes on both sides of the stage. The result: a performance area that takes advantage of the full width of the room in a layout with a “wide-screen” aspect ratio that resembles CinemaScope.

 
At far left and right are structures of interlaced wood, painted blue and white and treated with a metallic powder to create a snow-blown look. The interlacing structure adds a note of delicacy to the design, suggesting the striations of a windblown snowbank. Ron Morissette, of Scène Éthique, the Montreal-based company that built Wintuk’s scenery, says that the interwoven pieces are held in place by a steel frame: “They come apart for travel. We needed to find a way to make them assemble quickly, as we assembled the set first in the shop, then later at the rehearsal hall in Montreal, and again at Madison Square Garden.”

Moving closer to center stage from the extreme right and left, there are side entrances that culminate in slides, leading to the central playing area; these are for the many inline skaters in the cast. Located upstage center is a hill with a built-in ramp, also used by the skaters. The front of the stage center area moves forward, opening upto reveal a pair of pits; located in them are the puppeteers who manipulate the giant dogs, as well as a set of lamppost puppets — the latter slide around the stage and bend over, their lamps rotating to reveal faces with moving lips and eyelids. (The rotation is accomplished with the help of the RC4 wireless system.) The upstage centerwall of the set is a projection screen, where Francis Laporte’s images provide cityscapes and vivid night skies.

When the show begins, we’re in the city; there are projections showing an urban block. Lines of laundry are hung across the stage, as various urban characters — kids, thieves, cops, bikers — bustle about. Later, Jamie is “blown” by the wind to another location in town, where he meets the dogs. Infact, he is carried by a motorized rigging system — one of four onstage — which was supplied by Stage Technologies. Kevin Taylor, of that company, calls them the “bird tracks,” as they carry large avians at one point. Each curved system is 70-feet in length and features Stage Technologies Big Tow winches, driven by a traction belt. (Stage Technologies’ trussing was supplied by Tomcat.)

The show’s second half is set in a mythical Land of the North, where Inuit-style natives cavort, and the ice monsters, on two more Stage Technologies tracks, do battle. Most ofthe set pieces are replaced by white forest units, built out of a tough white fabric normally used to make temporary winter car parts. (The material was chosen because it reflects lightwell.) “One challenge was the inescapable fact that snow is white — and that was a challenge for the lighting and projection designers, too,” says Ruel. “The winter theme gave rise to new concepts and encouraged me to explore new materials and textures.” The white velvet Austrian curtain, deployed at intermission, features an ice pattern that was etched into the fabric with acid at Cirque’s headquarters, under the supervision of Mario Allard. The curtain was assembled at LESNA, from Montreal. It is driven by 15 double-lined winches provided by Stage Technologies. (The company also provided a separate winch for the strap act, in which two women fly through the air, and winches that lift a pair of icebergs in the Arctic scene.)

Also, Ruel says, the scenic legs were made from a Rose Brand flame-retardant fabric, digitally printed with a stripe pattern taken from the set: “In this way, we get a better-looking link between solid pieces than with traditional velour legs.” Scenic painting was done by Universcène, also in Montreal Ruel notes the unusual fast-track schedule for Wintuk, which was conceived in November 2006. Morrisette says the biggest challenge was to quickly build a set that stood up to wear and tear from skaters and bikers while respecting Ruel’s desire for a light and airy look: “We fast-tracked theproject by testing components and delivering the skating ramps before therest of the set, to allow them to rehearse those scenes.”

Light & Projection

On one point, however, everyone was clear: the design should represent a child’s-eye view of the world. Francis Laporte, projection designer, echoes this theme. “The first part of the show is more realistic — but twisted, to make a kind of hand-crafted look that is very childlike. I had a kid two years ago, and he was a big inspiration during this process. I also looked at many children’s books. There is a bienniale held in Bologna of such illustrations, and I took much inspiration from it.”

For example, the first streetscape we see is a fairly realistic representation of a series of buildings — except for the funny perspective and whimsical exterior treatments, as if each building had wallpaper on the outside. Each of Laporte’s images is kinetic; as night falls, we see lights come on in the buildings, and clouds and stars pass by overhead. Later,there is a kind of rounded cityscape with many kinetic touches. Laporte’s imagery evokes many of the great children’s authors — one sees a hint of Dr. Seuss here, and a bit of Maurice Sendak there. In the second half, the imagery is far more abstract, including vividly colored Arctic skies.

The majority of the projections are seen on the upstage screen. However, there is a second set of images used in an entirely different, and beguiling, way: Jamie keeps seeing the shadow of the girl who constantly eludes him. The image appears all over the set, a tone point leaping from one item to another on the laundry line. The projections are delivered by Christie projectors — 12 Roadster HD+20Ks dedicated to the upstage screen, with Roadie HD+25Ks for the Shadow Girl and some incidental effects. The upstage screen is dividedinto six sections, with two projectors per section. The images are driven by ten Green Hippo Hippotizers, chosen by Laporte for their real-time features,including their ability to performcolor correction.

Laporte worked closely with Yves Aucoin, the lighting designer, to coordinate the lighting and images. “I never use the lighting operator to deliver the projections,” he said. “I come more from a tradition of theatre and opera, where the control is separate. ”The Hippotizers are controlled by Zookeeper, a control software complete with graphical user interface, developed by Green Hippo; it allows one to build an infinite number of linkable timelines to control all the Hippotizers over the network. The theatre’s wide span posed some sightline challenges. “We did what was possible with the theatre, maximizing our angles as best we could.” Laporte adds that, by and large, the images can be seen by virtually the entire audience. (The screen was supplied by LESNA; projection gear was supplied by Solotech.)

Like Laporte, Aucoin chose to make the set work for him. Thus, he says, “I’m using a lot of colder shades, working bounce light and spill.” His lighting adds touches of color and warmth to the set, thanks to a palette of pastels. In the second half, there are bolder color experiments, including a version of the aurora borealis on the upstage projection screen. He adds, “This is the first time I’ve had to light puppets; it’s not easy to light a moving piece of furniture. ”He’s referring to the dogs, but the same is true of the lampposts, which also move.

  Aucoin’s design is heavily automated, and consists entirely of Vari*Lite units: 42 VL2000 Spots, 24 VL2500 Wash units, 24 VL3000 Spots, and 12 VL3500 Spots. “I like them because I like their white light; it’s very much suited to Patricia’s set,” he says. He adds that much of his work involved subtly shaded degrees of white light that it would treat the set’s surface in an eye-pleasing way. Also in the rig are 100 Color Kinetics ColorBlast 12s, 73 ETC Source Fours, 36 Source Four PAR MFLs, and 14 Altman UV Fresnels. Lighting was supplied by Solotech.
The low ceiling is an issue for Aucoin, so many of his angles are from low and side positions. There’s also a system of moving lights placed upstage of the projection screen. (The screen is raised, driven by six Show Distribution VarioLifts.) “I’m trying to create a sense of depth with them,” he says, adding that he spent time checking things out from various audience locations, to make sure that everything looked right from every angle. But the low ceiling proves helpful in that it prevents the quick dissipation of the show’s fog effects, which are provided by two MDG Atmospheres and one MDG Max 3000 smoke machine. Also, the followspot rig consists of two Robert Juliat units and two Strong Super Troupers. Lighting is controlled by a grandMA console from MA Lighting, with one grandMA Ultra Lite for special effects, and fourNSPs. “It’s my favorite tool now,” Aucoin says, adding that he appreciates the product’s ability to handle complex shows. The cueing is tied closely to the score, which is recorded, and the lighting flows from one look to another with no blackouts.

Sound Design

Of all the members of the creative team, one would think that the sound designers, Jonathan Deans and Leon Rothenberg, would be the most affected by the room’s strange dimensions; an auditorium not well suited for less-than- conventional sound designs. "The ceiling height imposes considerable limitations on where we can fly the speakers, and how we focus them for consistent coverage across the exceptionally wide seating area,” Dean says. “However,” says Rothenberg, “The acoustics are really not so bad.” He adds that, helpfully, during show’s rehearsal process, which took place in a Montreal warehouse, the same sound system was put in place, with one exception: “We had only one surround zone there; here, at Madison Square Garden, we have six. In all other respects, the system was set up in the same way.”

The two worked to create an aural experience that would embrace the young audience without overpowering it. "We wanted an enveloping sound," says Deans, "but being mindful that it's a children's production, we didn't want it to be overly loud or aggressive."On the other hand, Wintuk is an unusual challenge: a live show drivenby recorded music, with only two castmembers (Jamie and the shaman) who speak onstage. In any event, the designers have assembled a system that communicates the music’s emotional colors without being intrusive.

The basic loudspeaker rig consists of 20 Meyer Sound M’elodie units, placed in four arrays of five boxes each; the units are on the small side, which make them attractive in a room with height restrictions, yet they still pack the necessary punch. "The arrays are very tightly packed, and flown as close to the ceiling as possible to keep them out of the line of sight," says Rothenberg. For the lower end, there are eight Meyer 700-HP subwoofers, hung from the ceiling. Front fill is provided by a set of seven Meyer M1Ds, placed around the frontedge of the stage, where they can feed directly into the front rows of the audience. That six-zone surround system is made up of 38 M1Ds as well. For delay in the rear of the auditorium, a dozen Meyer UPA-1Ps are implemented. (Another six UPA-1Ps are used for stage foldback, along with six Yamaha MSP5 powered monitors) In addition, ten Anchor AN1000 self-powered units were added for offstage monitoring.

  "We split the room into sections, each essentially with its own system," says Deans. "We sent multiple outputs to each array so we could shade the relative gain to each individual speaker." Rothenberg also points to the MAPP Online Pro acoustical prediction program as instrumental in planning the system. "We can be assured that what we've calculated in terms of speakers and their splay patterns will be absolutely correct, every time. I like knowing that what I see is what I'm going to hear."
The hall is divided into multiple zones, with Meyer Sound's Matrix3 audio show control creating an intricate web of surround sound. "There are six zones in all," says Rothenberg. "Each zone has its own left-right pair of side and rear surround channels. The surround zones then share the main left and right channels." This carefully designed multiplexing is handled by five Matrix3 LX-300 processors, distributed to multiple zones via a Galileo loudspeaker management system with six Galileo 616 units. Wild Tracks hard disk playback provides the audio effects. The mic complement includes two Sennheiser SK-5212 UHF transmitters, two Sennheiser 3523 receivers, plus five of the company’s ew 3000 in-ear systems and ten Shure E3 earphones.(The communications system is mix of gear from Clear-Com and Telex, including a Clear-Com Pi Codigital mainframe.)

Deans and Rothenberg are longtime fans of LCS control systems, and, indeed, Wintuk’s sound is controlled by the LCS CueConsole, a digital desk that is noted for its flexibility and small footprint. The music, including vocals lip-synched by the dog and lamppost puppets, is played back by a Tascam GigaStudio sampler, controlled by Ableton Live software; the computers were supplied by Rain Recording. Interestingly, Rothenberg says, “We’re still mixing the show as if it was all live music. Dan Hochstine [the production’s sound engineer] is mixing the dynamics, following the mood of the audience, and keeping track of the energy level,” a strategy that keeps the performance from seeming canned. The designers also use a T.C. Electronic M3000 reverb and five Meyer Galileo loudspeaker processors.

Rothenberg says that the score, composed by Simon Carpentier, arrived in pieces, starting halfway through rehearsals. “We mixed it as it camein, adjusting the timings,” he adds. “It’s an interesting project — a recording job and a live job, too.” (Solotech supplied the sound gear. Others involved are Jake Davis, assistant designer; Jake Hall, who handles mics and wireless systems, and Fred Cantin, the system tech from Solotech.)

Cirque Corner