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Crystal

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Creations


Crystal


Création

Concepteurs
Scénographie
Musique
Personages

Expérience

Opening
Tempête
A Day in the Life
Reflection
Juggling
Home Swing
Playground
Big City
Pendular Poles
Tap Dance
At the Office
Courtship
Ballroom
Reflection Returns
Ascending
Breakthrough

Réserve
Duo Canes

Odyssey

Itinéraire
Visuals
Audio/Visual
Features

 

Scenographie
Performance Space

The show is about looking at things from fresh angles, peeking through the veneer of everyday life, reframing one’s daily reality to see what one might have missed. Sometimes the only way to appreciate things is to look at them sideways. Discovering one’s individuality and uniqueness requires venturing out on thin ice.Crystal is a misfit with her head in the clouds, a dreamer looking for something more in her life. One day, feeling misunderstood and out of sync with the world, she ventures out on a frozen pond and falls through the ice. In this underwater world of her own imagination, she has a vision: she sees a reflection of herself – her alter ego – that guides her, showing her a distorted version of her life. Her Reflection tries to wake her up to her own genius and creativity. Through her writing, Crystal releases the potential of her hidden talent and transforms the world around her with stroke of her pen. Having summoned the strength to face reality, Crystal ultimately breaks through the ice, stronger than ever.

The world of Crystal spills from its main character’s pen. Cut-outs, origami, streams of paper, and pop-ups of all sorts are some of the features that make up the show’s visual aesthetics as Crystal navigates through her imaginary world of skewed perspectives as if it was a living scrapbook. In a décor that can be described as “vintage poetic,” the Crystal stage evokes a town square next to a frozen pond. Upstage is a huge quartz wall that contains all the familiar places in Crystal’s life in which she experiences meaningful moments through a series of flashbacks.On top of the wall is a miniature train that travels to the various places in the story through a series of temporal shifts. Inside the wall, effects of scale reinforce the idea that we are in a world of memories and flashbacks. And on the ice, the show’s versatile stage changes from a schoolyard to a playground to a giant pinball machine to an office tower in a big city, in large part due to the use of video projections and props.

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