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Creations



Création

Concepteurs
Scénographie
Musique
Personages

Expérience

Prologue
Pageant / Icarian
The Storm
The Deep
Archer's Den
Wash Up on Shore
Lantern (Shadows)
The Climb
Blizzard
Archers Attack
Flutes (Captivity)
The Forest
Slave Cage
Final Battle
Aftermath

Réserve
Dressing Ritual

 
Retiré
Pillars
Handbalancing

Odyssey

Évolution
Visuals
Audio/Visual
Features

 

Experience
Lantern (Shadows)


While guiding the Twin Brother away from danger, the Court Jester distracts the frightened boy by teaching him the art of shadow puppets. These simple yet poignant gestures represent one of the earliest forms of story telling.

Once the group leaves the stage, the Sand-Cliff Deck tilts toward the audience and all of the sand from the beach is dumped into the void. When the deck reaches full-vertical we see the Boy and Jester emerge from the wings and venture across the front ledge of the void. They have been fleeing the Archers and are in need of rest. The Boy's hand was injured in the melee of the palace siege and the Jester sets down the lantern that he is carrying to examine the Boy's injured hand. The shadows created by the characters' hands are projected by the lantern onto the vertical deck behind them. The Jester notices this and proceeds to comfort the Boy by coaching him into creating an elaborate series of shadow puppets on the wall; a dog, a dove and a cat. This sequence pays tribute to the first ever form of technology-based storytelling and the fact that the actors perform a simple shadow-puppet show in a multi-million dollar theatre is somewhat ironic. Though simple, the sequence is one of the most touching in the show and serves to illustrate the strong bond and relationship the Boy shares with the Jester.

 

Shadowplay

Cirque Corner